var my_sound:Sound = new Sound();
//声明一个新的sound对象
my_sound.loadSound("sound/001.mp3", ture);
//从外部载入MP3文件
my_sound.start(0, 5);
var second:Number = 0;
playbtn._visible = 1;
pausebtn._visible = 0;
//初始记录播放位置变量,并赋值为0,也就是从0秒开始播放
playbtn.onRelease = function() {
playbtn._visible = 0;
pausebtn._visible = 1;
//播放按钮被按下时
my_sound.start(second);
//从指定位置开始播放
};
pausebtn.onRelease = function() {
playbtn._visible = 1;
pausebtn._visible = 0;
//暂停按钮被按下时
second = my_sound.position/1000;
//将毫秒转换为秒
my_sound.stop();
};
stopbtn.onRelease = function() {
playbtn._visible = 1;
pausebtn._visible = 0;
//停止按钮被按下时
second = 0;
//将播放位置置为0秒
my_sound.stop();
};
jybtn.onRelease = function() {
this.id = !this.id;
this.id ? my_sound.setVolume(0) : my_sound.setVolume(100);
this.id ? this._alpha=50 : this._alpha=100;
};
onEnterFrame = function () {
var totalseconds:Number = my_sound.duration/1000;
var minutes:Number = Math.floor(totalseconds/60);
var seconds = Math.floor(totalseconds)%60;
if (seconds<10) {
seconds = "0"+seconds;
}
var playedseconds:Number = my_sound.position/1000;
var minutesed:Number = Math.floor(playedseconds/60);
var secondsed = Math.floor(playedseconds)%60;
if (secondsed<10) {
secondsed = "0"+secondsed;
}
ybftime.text = minutesed+":"+secondsed;
ztime.text = minutes+":"+seconds;
//以本影片的帧频重复执行由{}包含起来的代码
my_mc._xscale = my_sound.position/my_sound.duration*100;
//将已经播放的毫秒数除以总的持续时长将得到已经播放的百分比
//我们通过影片剪辑的_xscale属性来控制该影片剪辑的宽度
//因为_xscale的值是0到100,所以,我们将乘以100来设置相应的宽度
};
playbtn 是播放按钮实例 pausebtn 是暂停按钮实例 我应该怎么控制他让他开始不播放