刚做的AS3的火花,其他都好了,就差火花的透明度渐变,麻烦各位大大帮忙看看怎么实现。谢谢。
第一,单个火花:
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代码:
package {
import flash.display.Sprite;
import flash.display.GradientType;
import flash.geom.Matrix;
public class gradientBall extends Sprite {
public var radius:Number;
public var beginAlpha:Number=0;
private var color:uint;
public var vx:Number=0;
public var vy:Number=0;
public function gradientBall(radius:Number=10,beginAlpha:Number=1) {
this.radius=radius;
this.beginAlpha=beginAlpha;
init();
}
public function init():void {
var colors:Array = [0xffff00, 0xffff00];
var alphas:Array = [beginAlpha, 0];
var ratios:Array = [0, 255];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(20, 20, 0, 0, 0);
graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix);
graphics.drawCircle(10,10,radius);
graphics.endFill();
}
}
}第二,整个火花代码:
复制内容到剪贴板
代码:
package
{
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
public class gradientFountain extends Sprite
{
private var count:int = 100;
private var balls:Array;
private var gravity:Number = 0.5;
private var alphaDecrease:Number = 0.1;
public function gradientFountain()
{
init();
}
private function init():void
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align=StageAlign.TOP_LEFT;
balls = new Array();
for(var i:int = 0; i < count; i++)
{
var ball:gradientBall = new gradientBall(10,Math.random());
ball.x = stage.stageWidth / 2;
ball.y = stage.stageHeight / 2;
ball.vx = Math.random() * 10 - 5;
ball.vy = Math.random() * 10 - 5;
addChild(ball);
balls.push(ball);
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
for(var i:Number = 0; i < balls.length; i++)
{
var ball:gradientBall = gradientBall(balls[i]);
ball.beginAlpha -= 0.1;
ball.vy += gravity;
ball.x += ball.vx;
ball.y += ball.vy;
if(ball.x - ball.radius > stage.stageWidth ||
ball.x + ball.radius < 0 ||
ball.y - ball.radius > stage.stageHeight ||
ball.y + ball.radius < 0)
{
ball.x = stage.stageWidth / 2;
ball.y = stage.stageHeight / 2;
ball.vx = Math.random() * 10 - 5;
ball.vy = Math.random() * 10 - 5;
}
}
ball.beginAlpha -= 0.1;
}
}
}就是这样,透明度渐变实现我是用"ball.beginAlpha -= 0.1;"实现的,请问这样做有没有错。我试过运行后透明度没变化,请问问题出在哪?
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本帖最后由 NTTDoCoMo 于 2008-6-9 00:55 编辑 ]